ROBBIN' THE CROWN

2019 // GAME DESIGN - ASSETS DESIGN - ART DIRECTION - CHARACTER DESIGN - 3D MODELING

“Robbin‘ the Crown” is a university project realised for Graphic Computer course. It is a platform video game, sequel to the famous Disney classic “Robin Hood” and visually inspired by "Night in the Woods". After a terrible middle-age crisis, Robbin decides to leave his family and escapes in the woods and only his Children, Gunter and Susan can bring him back home. The game is developed on a single level and is self-concluding. In addition to the video game, 3D renderings have been created for the same project that tell the plot in detail.

Role
Art direction, 3D modelling, 2D animation, character design, level design.

Softwares used
Indesign, Illustrator, Photoshop, After Effects, 3DsMax studio.

Collaborators
Andrea Bellavita, Chiara Brambilla, Jessica Moreschi, Nicole Moreschi, Riccardo Rigamondi, Tancredi Pelà, Valentina Altrocchi.

robbin_mocap bozze
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