Since the success in the academic environment as a school project, Paradox! is currently in develop for a market release.
The current development team, albeit small, is highly versatile with each member contributing to multiple aspects of the project.
As designer, my primary focus is on designing assets and refining the User Interface (UI) for an enhanced gaming experience. Also, I worked on physical
stuff for conventions and events.
DISCLAIMER: The images presented are from a beta version and may not accurately reflect the final version of the game.
Role
UI Design, Assets Design, Icons and Design system, Art direction
Softwares used
Illustrator, Photoshop, Unity
Collaborators
Riccardo Rigamondi